Art Asset Workflow
Art Asset - Overview / Guidelines
What is an Asset? In a production pipeline, (both animated films and video games), art assets ar...
Naming Conventions
All art files should use `snake_case`: all lower case letters, with underscores to separate words...
Asset Creation - Part 1: Block Mesh
The purpose of the block mesh is to spend less than 15 minutes to create an extremely rough block...
Asset Creation - Part 2: Block Mesh Plus
The purpose of the block mesh plus is to take the block mesh to the next level. Since the asset b...
Asset Creation - Part 3: High Resolution Mesh
Once the block mesh plus has been approved, it's time to refine it into a high quality high resol...
Asset Creation - Part 4: Low Resolution / Game-Ready Mesh
Since the high resolution mesh often has hundreds of thousands, if not millions of polygons, it c...
Asset Creation - Part 5: Baking Mesh Maps
For the materials we will extract information from the high resolution model and apply it to the ...
Asset Creation Part 6: Applying Textures
1) open your original .blend file Go ahead and delete the original blockmesh Import your low pol...