BUGJam
Documentation for the first BUGJam!
Welcome to BUGJam!
Come jam with us! Check out the FAQ Read the Rules for Participating in BUGJam
FAQ
BUGJam FAQ Frequently Asked Questions. What is BUGJam? This will be a month-long event where...
Rules for participating in BUGJam
Agree to these terms: I will commit to a minimum of 40 hours worth of work across the one mont...
Software list
Here's a list of software we will be using for BUGJam. Whenever possible, we will be using Free ...
The Pipeline
Goals and Non Goals
Goals Create tools and processes to support the production teams for the BUGJam participants. ...
Design
The goal of the pipeline is to support the production team working on the BUGJam. While we will n...
Game folder structure
This is the guide on how to name things, where to put them, and over-all how we intend to organiz...
Coding Standards
Art
Pitching Your Game
Art Asset Guidelines
What is an Asset? In a production pipeline, (both animated films and video games), art assets ar...
Schedule
Specific tasks and deliverables will be managed at https://tasks.bugjam.dev/ Key dates: Week 1:...