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Schedule
Specific tasks and deliverables will be managed at https://tasks.bugjam.dev/ Key dates: Week 1:...
Software list
Here's a list of software we will be using for BUGJam. Whenever possible, we will be using Free ...
FAQ
BUGJam FAQ Frequently Asked Questions. What is BUGJam? This will be a month-long event where...
Art Asset Guidelines
What is an Asset? In a production pipeline, (both animated films and video games), art assets ar...
Rules for participating in BUGJam
Agree to these terms: I will commit to a minimum of 40 hours worth of work across the one mont...
Pitch Requirements
DON'T WORK ON YOUR PITCH YET, EVERYTHING HERE IS SUBJECT TO CHANGE. BUGJam members who commit to...
How To Pitch Your Game Effectively
How To Pitch Your Game Effectively As somebody who is participating in this jam, you are most li...
Bad Diff vs Good Diff
Bad Diff Here's an example of a diff that contains style changes at the same time as a functiona...
Coding Style
Every developer has opinions about the way they want their code to look: tabs vs spaces, single q...
Production Schedule
Pre-Production: Concept art for characters Concept art for environments Design enemies Desi...