WIP: Basic Requirements For The Projects Goals
tanuki night at the meowseum requirements as described by Alice , with Embers goals in mind
we should select a few real world museums to blend styles from to make our unique museum
the style of post fall modernism,
a place once for public use, now faded into disuse with the fall of mankind.
but the security robots remain roaming the halls.
renewable power means they might guard this place forever.
Concept art , style agreement, modeling scope decided
blender needs
1 tanuki model
concept
model
rig
animation
1 guard bot
concept
model
rig
animation
1 basic level modular pack begun.
floor tiles,
wall tiles,
window frames,
props
concept ,style, reference needed for all
vase
statue
pole that you hang
the velvet rope onÂ
the velvet rope
painting frames
diamond
pedestal
ceiling lights
display cases
anything that would go in a case
take your pick
go wild
security camera
laser emitter
mirror deflector.
the outside of the museum where you get put before selecting an entrance
needs foliage, trees, grass, pavement and such.
to begin imagine our museum is nothing but, vases paintings and a diamond.
variety of objects increase as people claim a desire to add something.
personally i think making parody of real pieces of art is fun.
like a simpler or funny version of the original.
or when you turn into something, you are like the original.
but with like little cute ears and theres a racoon face on the object.
godot needs:
player capsule controller,
idle,walk,run state machine
guard,
idle walk run state machine
grey box level layout basics.
security camera set up.
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Tooling pipeline requests:
a way to turn out modular architectural kit , into a level, faster.Â
aka snapping scripts based on object selected, not sure what blender is capable of.Â
might already exist.Â
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week one should end with a grey box level of no specific design
explored by one capsule collider 3rd person action character controller.
we should have a clear concept of the museums look,
we should have v1 of our guard bot and camera drawn,
and maybe modeled but not animated and textured,
that we can place into the scene
and start building things like vision cones, follow systems,
work out the code for navigating the nav mesh,
before we start loading the scene with production models we should focus on basic function and form
in preparation for week 2 we could aim to have modeled, rigged ,and animations roughed out for our two animated characters.
and some agreed form for the the layout of our museum formed through greyboxing the space out. and doing flat floorplan drawings.Â
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