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Goals and Non Goals

Goals

  • Create tools and processes to support the production teams for the BUGJam participants.
  • Iterate on the tools to improve them for the next BUGJam and beyond.
  • Teach developers, artists, production managers, etc about studio pipelines and what they can do.
  • Produce open source code that can be used in other projects.

Non-Goals

  • Support non-open source tools such as Maya or Photoshop. The pipeline should be able to support them and not be completely designed around Blender and Godot, but no effort will be made to support applications outside of the BUGJam list of supported applications.
  • Support project sizes outside of the BUGJam projects. The pipeline should be built in a way to allow it to scale to larger projects, but no effort will be made to support projects beyond the scope of the BUGJams.
  • Monetize the pipeline. If that were to happen, then there would need to be a discussion with all the contributors.
  • Have a fully functional pipeline right away. This is all done by volunteers and the pipeline will grow as production lessons are learned and people contribute.