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Security camera
Smart cameras, expressive. when they see you they look like they take notice, and perk up, and look at you and track you, shining light on you and causing nearby security bot to come check out the alert. has a little alert light that spins up when its se...
Scale and Proportions
We will be working with standard Blender units aka meters. One meter is one Blender unit. One meter is also 100cm, so working from measurements like the ones attached is easier than it seems if you're used to imperial! For scale, please also utilize a ...
Working with PureRef
PureRef produces .pur files. These contain image galleries / mood boards full of reference images and concept art. Optimization - Use linked images, not embedded Images are large files, often around 500 KB - 10 MB each. If you add 200 images to your Pure...
Puzzle Rooms
Room 1 Lazers Mirrors Room 2 Room 3
Onboarding
Applications Blender 5.0.x https://download.blender.org/release/Blender5.0/ Godot 4.6.x https://godotengine.org/download/archive/4.6.1-stable/ Git (latest) https://git-scm.com/install/ (Optional) SourceGit (latest) https://github.com/sourcegit-scm/sour...
Configuring Git to rebase when pulling upstream changes
We are experimenting with following a Git workflow where everyone is allowed to work from and commit directly to the dev branch. This comes with the consequence of having your local version of dev frequently falling behind upstream changes made to the origin/d...
Programming
Behavior trees and state machines with LimboAI
LimboAI addon overview We'll be using LimboAI for behavior trees and state machines LimboAI docs | LimboAI on GitHub LimboAI includes a demo project. It is highly recommended that you download it and check it out. When you run it, it has a nice little tu...
Using Scene Builder
Scene Builder overview The Scene Builder addon has been installed an initialized in the project. This is an open source addon written in GDScript. Scene Builder can be used to easily place assets inside of a scene. AssetPlacer is a popular addon for this fu...
Contributions
ASSET NAME TYPE CONTRIBUTOR (CC-BY) Tanuki character Alice / Alethium Security Bot character Taybor Security Camera character Taybor Pillar environment Jodi / Rue Pedestal environment Jodi / Rue Window Frames + Doorways environment Jacob S ...
Physics layers and navigation regions
Physics layers Current physics layers are: Environment: Anything in the environment that the player should collide with and get stopped by The player and the over-the-shoulder camera will collide with these Player: The player is on their own layer Walls: A...
Godot Tools
WIP Page on tools in Godot In the top right are a few non-standard elements: Left-most chooses which level gets launched with F5 (which technically is GAME_ENTRY but then immediately loads something else). By editing `ignore/debug_config.tres`, you can scenes...
New Page
Asset Creation Part 6: Applying Textures
1) open your original .blend file Go ahead and delete the original blockmesh Import your low poly mesh by going to file > append select the _low.blend version of the asset, then navigate to objects and select the object 2) Set up the asset library In edit > ...
Code Organization and Rules
This document is currently an unorganized scratch pad of thoughts on what the future pipeline should look like. Discussions are very welcome. The intention of the core pipeline design is to lower developer friction when developing, easy to deploy, and support ...