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105 total results found

Security camera

BUGJam Asset List

Smart cameras, expressive. when they see you they look like they take notice, and perk up, and look at you and track you, shining light on you and causing nearby security bot to come check out the alert.    has a little alert light that spins up when its se...

Scale and Proportions

BUGJam Art

We will be working with standard Blender units aka meters. One meter is one Blender unit. One meter is also 100cm, so working from measurements like the ones attached is easier than it seems if you're used to imperial!  For scale, please also utilize a ...

Working with PureRef

BUGJam Working with Git (Version Control)

PureRef produces .pur files. These contain image galleries / mood boards full of reference images and concept art. Optimization - Use linked images, not embedded   Images are large files, often around 500 KB  - 10 MB each. If you add 200 images to your Pure...

Puzzle Rooms

BUGJam Asset List

Room 1 Lazers  Mirrors  Room 2  Room 3   

Onboarding

BUGJam

Applications Blender 5.0.x https://download.blender.org/release/Blender5.0/ Godot 4.6.x https://godotengine.org/download/archive/4.6.1-stable/ Git (latest) https://git-scm.com/install/ (Optional) SourceGit (latest) https://github.com/sourcegit-scm/sour...

Configuring Git to rebase when pulling upstream changes

BUGJam Working with Git (Version Control)

We are experimenting with following a Git workflow where everyone is allowed to work from and commit directly to the dev branch. This comes with the consequence of having your local version of dev frequently falling behind upstream changes made to the origin/d...

Programming

BUGJam

Behavior trees and state machines with LimboAI

BUGJam Programming

LimboAI addon overview We'll be using LimboAI for behavior trees and state machines LimboAI docs | LimboAI on GitHub   LimboAI includes a demo project. It is highly recommended that you download it and check it out. When you run it, it has a nice little tu...

Using Scene Builder

BUGJam Programming

Scene Builder overview The Scene Builder addon has been installed an initialized in the project. This is an open source addon written in GDScript. Scene Builder can be used to easily place assets inside of a scene. AssetPlacer is a popular addon for this fu...

Contributions

BUGJam Asset List

ASSET NAME TYPE CONTRIBUTOR (CC-BY)  Tanuki character Alice / Alethium  Security Bot character Taybor Security Camera character Taybor Pillar environment Jodi / Rue Pedestal  environment Jodi / Rue Window Frames + Doorways environment Jacob S ...

Physics layers and navigation regions

BUGJam Programming

Physics layers Current physics layers are: Environment: Anything in the environment that the player should collide with and get stopped by The player and the over-the-shoulder camera will collide with these Player: The player is on their own layer Walls: A...

Godot Tools

BUGJam The Pipeline

WIP Page on tools in Godot In the top right are a few non-standard elements: Left-most chooses which level gets launched with F5 (which technically is GAME_ENTRY but then immediately loads something else).  By editing `ignore/debug_config.tres`, you can scenes...

New Page

BUGJam Art Asset Workflow

Asset Creation Part 6: Applying Textures

BUGJam Art Asset Workflow

1) open your original .blend file  Go ahead and delete the original blockmesh Import your low poly mesh by going to file > append  select the _low.blend version of the asset, then navigate to objects and select the object 2) Set up the asset library In edit > ...

Code Organization and Rules

BUGJam The Pipeline

This document is currently an unorganized scratch pad of thoughts on what the future pipeline should look like. Discussions are very welcome. The intention of the core pipeline design is to lower developer friction when developing, easy to deploy, and support ...