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Production Team Concept and Pitch (Cosmic Dentist)

Cosmic Dentist

Xury GreerTodd BagaasonProduction Team 1: Pre Production - GAME 41509/26/2019 Production Team Concept and Pitch (Cosmic Dentist)

Concept

Cosmic Dentist

Cosmic Dentist is a light hearted, yet action packed single player collectathon 3D platformer. The game will be very much in the vein of Super Mario 64, Sunshine, Galaxy 1 / 2, Odyssey. Psychonauts, A Hat In Time, and Rayman 2 / 3. Cosmic Dentist features fun ...

Winning the game

Cosmic Dentist

You begin each mission with the same task: collect a golden tooth! You spawn into the map with at a different location depending on which mission you’ve selected. As per the typical collectathon formula; upon entering the mission you will be shown where the go...

Gameplay Features

Cosmic Dentist

Physics based movement Standard left thumbstick to run around, right thumbstick to rotate the camera. A to jump Ledge Grab if you hit an applicable edge Stick to / slide down walls if you ram into a while at any point during a jump Wall Jump Toot...

Collectables

Cosmic Dentist

Golden Tooth (1 per mission - goal for each mission) Coins (100 per mission) Extra lives? X-rays (5 per world, gain backstory for the planet for each one collected) Health Toothpaste (ammo) Powerups Rocket boots Glider Speed boost

Characters

Cosmic Dentist

Player Dr. Janet Fluorence (This is you!) NPCs NPCs should be fun characters, each player should be able to come away from playing Cosmic Dentist with their own favorite character. They will present you with challenges (often resulting in receiving a ...

Scenes

Cosmic Dentist

Main Menu Settings Menu World / Mission Select World 1: In the Hall of the Halitosis King Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 Mission 08 Mission 09 Mission 10 End Game

Production Schedule

Cosmic Dentist

Pre-Production: Concept art for characters Concept art for environments Design enemies Design platforming mechanics Prototype movement mechanics (lock these down before production) Design final boss fight Create art style guide Set up git and other p...

Coding Style

BUGJam Coding Standards

Every developer has opinions about the way they want their code to look: tabs vs spaces, single quotes vs double quotes, 80 char line length vs 120. Languages often provide guides on how you're meant to style your code.  Python has "PEP 8" and GDScript has a s...

Coding Standards

BUGJam

Bad Diff vs Good Diff

BUGJam Coding Standards

Bad Diff Here's an example of a diff that contains style changes at the same time as a functional change. Can you find the needle in the haystack: Good luck finding what changed. Could you approve that code review saying you understand what happened with a...

How To Pitch Your Game Effectively

BUGJam Pitching Your Game

How To Pitch Your Game Effectively As somebody who is participating in this jam, you are most likely very, very excited to pitch a million game ideas that have been living in your head rent-free.  Congratulations! This is a great thing. Now, let's figure out...

New Page

BUGJam

Art

BUGJam

New Page

BUGJam Art

Pitching Your Game

BUGJam

Art Asset Guidelines

BUGJam

What is an Asset? In a production pipeline, (both animated films and video games), art assets are finished pieces that are ready to be used in a scene. Creating an asset is more than making a model and submitting a .blend file. A completed asset involves all ...

Schedule

BUGJam

Specific tasks and deliverables will be managed at https://tasks.bugjam.dev/ Key dates: Week 1: Pre-February 12th: Event signup - Please try to get signed up before the kickoff so that we can confirm your account is up and running. (Xury has to make ever...