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Working with Git (Version Control)
Git Terms
Repository / "Repo" A repository is the what Git uses to manage projects. Every version of every file, every change, every diff, every reference log, every blob, is all stored in the repository. You can think of it as the thing that contains the entire projec...
Tutorials
Overview of Git: How to clone the repositories:
WIP: Basic Requirements For The Projects Goals
tanuki night at the meowseum requirements as described by Alice , with Embers goals in mind we should select a few real world museums to blend styles from to make our unique museum the style of post fall modernism, a place once for public use, now faded int...
Mood boards add your own!
We have to decide what our tanuki would look like! TANUKI here is a swatch of representations for tanuki in media, gaming and anime. we must discuss what is in scope, what we have the skill to achieve and choose. FUTURISM MODERN MUSEUM INTERIO...
Art Asset Workflow
Asset Creation - Part 1: Block Mesh
The purpose of the block mesh is to spend less than 15 minutes to create an extremely rough block out version of the model that can be used as a stand-in version of the asset. This allows us to get an early version in the game asap so that the level designers...
Asset Creation - Part 3: High Resolution Mesh
Once the block mesh plus has been approved, it's time to refine it into a high quality high resolution mesh. There are multiple ways to do this depending on the asset you're trying to make: hard surface models tend to rely on subdivision surface workflows and ...
Asset Creation - Part 4: Low Resolution / Game-Ready Mesh
Since the high resolution mesh often has hundreds of thousands, if not millions of polygons, it can't be used in-game. We need to create a low-resolution version of the mesh. Usually the involves re-topology, but we can usually get a good start by copying the ...
Asset Creation - Part 5: Baking Mesh Maps
For the materials we will extract information from the high resolution model and apply it to the low resolution model. This information can be used to mix materials and make the assets look professional. Goals Bake mesh maps from the high poly to the low poly...
Asset List
INDEX
Characters Tanuki (main character) Security Robot Security Cameras Puzzle Elements Lasers reflective (mirror) = an interactive gallery sign Moving objects to climb + hide wooden crate bamboo plant decorative vase decorative sculpture Timing Environmen...
Naming Conventions
All art files should use `snake_case`: all lower case letters, with underscores to separate words. Exceptions:* It's okay to leave reference images with their default name, just keep them in the `reference` folder next to the asset. All content within a .ble...
Meeting recordings
02/12/2026 Kickoff Setting up SourceGit and cloning the repositories 02/13/2026 Game pitches 02/15/2026 Pipeline meeting Art assets meeting Block Mesh Demo Impromptu Design Meeting 02/17/2026 Code and In-game Content Kickoff 02/19/2026 Weekly Check-in ...
Gray boxing levels with Godot's CSG nodes
What is CSG? CSG stands for Constructive Solid Geometry. Godot has a built-in CSG system that's great for quickly prototyping and grayboxing levels or any other mesh. If you're used to Blender, think of it like adding a ton of meshes together with the Boolea...
Tanuki Main Character
both: leaf on head sculpted fur shapes at extremities. cheeks,scruff,ankles,tail. racoon mask face Bestial form Animal Main character like Stray and Untitled Goose Game. leaf on the head. tan and brown stripes, with a colorful green leaf sits on ...
Modular environmental elements
Props long bench pedestal small pedestal medium rope and pole / divider wall mounted light fixture ceiling mounted light fixture painting frame large painting frame medium painting frame small display case large standing (glass) display case wall ...
Security Robot
wheels shaped like a matroshka doll wobbly bobble movement, uncoordinated, has to rotate then move. view cone can go in any direction is basically a trashcan cop. example of an old and disused robot. not damaged, just not cared for.