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BUGJam
Documentation for the first BUGJam!
Welcome to BUGJam!
Come jam with us! Check out the FAQ Read the Rules for Participating in BUGJam
FAQ
BUGJam FAQ Frequently Asked Questions. What is BUGJam? This will be a month-long event where we work together to produce a single minimal viable polished game project with our collective skills using free and open source software. Why is it called BUGJam...
Software list
Here's a list of software we will be using for BUGJam. Whenever possible, we will be using Free and Open Source Software (FOSS). We can discuss using other software as needed, but in general we're going to avoid software from Adobe, Autodesk, or any other co...
Pitch Requirements
DON'T WORK ON YOUR PITCH YET, EVERYTHING HERE IS SUBJECT TO CHANGE. BUGJam members who commit to doing at least 40 hours worth of work on the project, will be given the opportunity to pitch an idea for the game. Here are some guidelines how how to make a pitc...
Chucky and Dexter
Example Game Pitch + Game Design Doc
Game Design Document
A snapshot of my old GDD for Chucky and Dexter (warts and all) ported from Google Docs to BookStack
Chucky & Dexter
Chucky & Dexter Studio: LWTech GAME BAS Cohort #2 (Class of 2020) PC and Console Game Built with Unity 2018.3.7f1
Change Notes
01/24/2019 Game concept and pitch were created: This game was originally pitched as a project for the LWTech GAME BAS 2020 Cohort’s 2D Game Design class. The idea is to have a game that our team of 14 students can produce in about 5 weeks. The idea isn’t part...
High Concept
Chucky & Dexter is a casual two player local co-op puzzle-platformer game. An alternative to violent action-heavy games, it is packed with cute characters, and a light-hearted atmosphere. The game is intended for couch co-op; controls are designed for two Xbox...
Milestones
Week 0 Milestone (02/13/2019) Game pitch document converted to a useable game design document People assigned to art team and programming team Trello set up for art team and programming team First tasks assigned to all team members Week 1 Milestone (0...
Art Direction
Naming convention: EnvironmentTiles_128x128.png Art is high-fidelity (AKA not pixel art) sRGB Environment tiles are 1x1 Unity unit, and 128x128 pixels each. Art submissions are to be submitted as .png (If Photoshop’s way of handling .png alpha channels caus...
Sound Design
Sounds should be cartoony, and should not over-power the music Music Title MusicMain theme (Circus / Out in the jungle themed) Sound Effects Chucky Footstep sounds Landing on the ground sounds Trunk suction Object loaded onto the tip of the trunk ...
Controls (And Other Scripts)
Controls are designed with two Xbox controllers in mind. Common Controls: Menu - Start Button Restart Level Level Select Quit Game Walk - Left Thumb Stick Swap Characters - Back Button (primarily for being able to test the build solo) Chucky ...
Asset List
Index
Characters Chucky Dexter Animal Control Officer Puzzle Elements Wooden Crates Coconut Trees Coconut Elevator Exit Door, Regular Doors (Gates), Trap Doors Buttons (Floor Button, Wall Button, Control Panel Button) Ladders and Monkey Bars Locks ...
Chucky (Player One)
A baby elephant who is slow and heavy, can move large obstacles, and can vacuum up objects with his trunk, then chuck them across the level (this includes your co-op partner) Dimensions Width: 2 tiles, Height: 2 tiles (Body) Width: 2 tiles, Height: 1 ti...
Dexter (Player Two)
A monkey (not an ape, a monkey) who is small agile, and dexterous. He can interact with small buttons / control panels, can climb ladders and monkey bars. And can be thrown by Chucky to gain access to far areas of the level. Dimensions Width: 1 tile, Hei...