Chucky and Dexter
Example Game Pitch + Game Design Doc
Game Design Document
A snapshot of my old GDD for Chucky and Dexter (warts and all) ported from Google Docs to BookStack
Chucky & Dexter
Chucky & Dexter Studio: LWTech GAME BAS Cohort #2 (Class of 2020) PC and Console Game Built ...
Change Notes
01/24/2019 Game concept and pitch were created: This game was originally pitched as a project fo...
High Concept
Chucky & Dexter is a casual two player local co-op puzzle-platformer game. An alternative to viol...
Milestones
Week 0 Milestone (02/13/2019) Game pitch document converted to a useable game design document ...
Art Direction
Naming convention: EnvironmentTiles_128x128.png Art is high-fidelity (AKA not pixel art) sRGB E...
Sound Design
Sounds should be cartoony, and should not over-power the music Music Title MusicMain theme (Cir...
Controls (And Other Scripts)
Controls are designed with two Xbox controllers in mind. Common Controls: Menu - Start Button...
User Interface, Title Screen, and Menu
Neutral state: The object/menu option is not being hovered over.Active state: The object/menu opt...
Level Design
Levels are to be built as individual scenes“Game Handler” types of objects can be set to persist ...
Asset List
Index
Characters Chucky Dexter Animal Control Officer Puzzle Elements Wooden Crates Coconut...
Chucky (Player One)
A baby elephant who is slow and heavy, can move large obstacles, and can vacuum up objects with...
Dexter (Player Two)
A monkey (not an ape, a monkey) who is small agile, and dexterous. He can interact with small b...
Animal Control Officer (NPC)
They aren’t present on every level. When they are present they patrol in predictable patterns a...
Wooden Crates
Typical video game object, a crate. Sometimes found individually, or stacked. Sometimes they ar...
Coconut Tree
Spawns coconuts when Dexter shakes the top. Dimensions Width: 1 tile, Height: 4 tiles (Tree...
Coconut
Once it has been shaken loose from its tree, it can be used for throwing at / activating wall b...
Elevator
An outdoor elevator for lifting elephants. Bare bones / exposed design so you can see Chucky in...
Exit Door, Regular Doors (Gates), Trap Doors
No puzzle game would be complete without arbitrarily locked doors! These doors have to be activ...
Buttons (Floor Button, Wall Button, Control Panel Button)
Who said we had to be original? Buttons open doors and activate elevators. Each button is paire...
Locks and Keys
Locks and keys are mostly self explanatory. The locks will be chained to the doors, so their ...
Ladders and Monkey Bars
Ladders and monkey bars are almost the same, but monkey bars go horizontal. Only Dexter can use...
Background Art
The background should be done in layers so that it has parallax (check out Ori and the Blind Fo...