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Milestones

Week 0 Milestone (02/13/2019)

  • Game pitch document converted to a useable game design document
  • People assigned to art team and programming team
  • Trello set up for art team and programming team
  • First tasks assigned to all team members

Week 1 Milestone (02/20/2019)

  • Load levels as individual scenes
  • Press button to restart the current level
  • Co-op input (with two Xbox controllers) working
    • Player movement for Chucky
    • Player movement for Dexter
    • Character swap button
  • Art style determined for Characters, Objects, and Environments
  • Placeholder Art
    • Rough colored background in layers
    • Generic environment tile sheet
    • Placeholder art for most (if not all) items

Week 2 Milestone (02/27/2019)

  • Co-op camera tracking properly
  • Doors and buttons can be easily paired by the level designer
  • 2D tile sheets loaded into tile pallet
  • 3 prototype levels created with tile editor and placeholder assets
  • 2D character animations blocked out in black and white

Week 3 Milestone (03/06/2019)

  • Elevators working
  • 5 prototype levels with nearly completed assets
  • Chucky controls finished
  • Dexter controls finished

Week 4 Milestone (03/13/2019)

  • Music and sound effects in place
  • Main Menu
    • Start
    • Quit
    • Level Select
  • Chucky’s aim trajectory line complete
  • Animal Control Officer’s AI functional
  • Playtest all levels, make adjustments as needed

Week 5 Milestone (03/20/2019)

  • Polish / catch up on any missing tasks
  • People with no tasks left can create extra levels
  • Finished vertical slice, ready to be demoed!