Game Design Document
A snapshot of my old GDD for Chucky and Dexter (warts and all) ported from Google Docs to BookStack
Chucky & Dexter
Chucky & Dexter Studio: LWTech GAME BAS Cohort #2 (Class of 2020) PC and Console Game Built ...
Change Notes
01/24/2019 Game concept and pitch were created: This game was originally pitched as a project fo...
High Concept
Chucky & Dexter is a casual two player local co-op puzzle-platformer game. An alternative to viol...
Milestones
Week 0 Milestone (02/13/2019) Game pitch document converted to a useable game design document ...
Art Direction
Naming convention: EnvironmentTiles_128x128.png Art is high-fidelity (AKA not pixel art) sRGB E...
Sound Design
Sounds should be cartoony, and should not over-power the music Music Title MusicMain theme (Cir...
Level Design
Levels are to be built as individual scenes“Game Handler” types of objects can be set to persist ...
Controls (And Other Scripts)
Controls are designed with two Xbox controllers in mind. Common Controls: Menu - Start Button...
User Interface, Title Screen, and Menu
Neutral state: The object/menu option is not being hovered over.Active state: The object/menu opt...