Milestones Week 0 Milestone (02/13/2019) Game pitch document converted to a useable game design document People assigned to art team and programming team Trello set up for art team and programming team First tasks assigned to all team members Week 1 Milestone (02/20/2019) Load levels as individual scenes Press button to restart the current level Co-op input (with two Xbox controllers) working Player movement for Chucky Player movement for Dexter Character swap button Art style determined for Characters, Objects, and Environments Placeholder Art Rough colored background in layers Generic environment tile sheet Placeholder art for most (if not all) items Week 2 Milestone (02/27/2019) Co-op camera tracking properly Doors and buttons can be easily paired by the level designer 2D tile sheets loaded into tile pallet 3 prototype levels created with tile editor and placeholder assets 2D character animations blocked out in black and white Week 3 Milestone (03/06/2019) Elevators working 5 prototype levels with nearly completed assets Chucky controls finished Dexter controls finished Week 4 Milestone (03/13/2019) Music and sound effects in place Main Menu Start Quit Level Select Chucky’s aim trajectory line complete Animal Control Officer’s AI functional Playtest all levels, make adjustments as needed Week 5 Milestone (03/20/2019) Polish / catch up on any missing tasks People with no tasks left can create extra levels Finished vertical slice, ready to be demoed!