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Contributions
ASSET NAME TYPE CONTRIBUTOR (CC-BY) Tanuki character Alice / Alethium Security Bot cha...
Code Organization and Rules
This document is currently an unorganized scratch pad of thoughts on what the future pipeline sho...
Team
Name Discord handle / username Skills / interests Favorite... food? Color? Steven N notme84 ...
Asset Creation Part 6: Applying Textures
1) open your original .blend file Go ahead and delete the original blockmesh Import your low pol...
Asset Creation - Part 5: Baking Mesh Maps
For the materials we will extract information from the high resolution model and apply it to the ...
Asset Creation - Part 4: Low Resolution / Game-Ready Mesh
Since the high resolution mesh often has hundreds of thousands, if not millions of polygons, it c...
Meeting recordings
02/12/2026 Kickoff Setting up SourceGit and cloning the repositories 02/13/2026 Game pitches 0...
Asset Creation - Part 1: Block Mesh
The purpose of the block mesh is to spend less than 15 minutes to create an extremely rough block...
Asset Creation - Part 2: Block Mesh Plus
The purpose of the block mesh plus is to take the block mesh to the next level. Since the asset b...
Asset Creation - Part 3: High Resolution Mesh
Once the block mesh plus has been approved, it's time to refine it into a high quality high resol...