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Contributions

BUGJam Asset List

ASSET NAME TYPE CONTRIBUTOR (CC-BY)  Tanuki character Alice / Alethium  Security Bot cha...

Updated 4 days ago by devonereynolds

Code Organization and Rules

BUGJam The Pipeline

This document is currently an unorganized scratch pad of thoughts on what the future pipeline sho...

Updated 1 month ago by propersquid

Team

BUGJam

Name Discord handle / username Skills / interests Favorite... food? Color? Steven N notme84 ...

Updated 1 month ago by Alethium

Asset Creation Part 6: Applying Textures

BUGJam Art Asset Workflow

1) open your original .blend file  Go ahead and delete the original blockmesh Import your low pol...

Updated 1 month ago by P_ixeL

Asset Creation - Part 5: Baking Mesh Maps

BUGJam Art Asset Workflow

For the materials we will extract information from the high resolution model and apply it to the ...

Updated 1 month ago by P_ixeL

Asset Creation - Part 4: Low Resolution / Game-Ready Mesh

BUGJam Art Asset Workflow

Since the high resolution mesh often has hundreds of thousands, if not millions of polygons, it c...

Updated 1 month ago by P_ixeL

Meeting recordings

BUGJam

02/12/2026 Kickoff Setting up SourceGit and cloning the repositories 02/13/2026 Game pitches 0...

Updated 1 month ago by xury

Asset Creation - Part 1: Block Mesh

BUGJam Art Asset Workflow

The purpose of the block mesh is to spend less than 15 minutes to create an extremely rough block...

Updated 1 month ago by P_ixeL

Asset Creation - Part 2: Block Mesh Plus

BUGJam Art Asset Workflow

The purpose of the block mesh plus is to take the block mesh to the next level. Since the asset b...

Updated 1 month ago by P_ixeL

Asset Creation - Part 3: High Resolution Mesh

BUGJam Art Asset Workflow

Once the block mesh plus has been approved, it's time to refine it into a high quality high resol...

Updated 1 month ago by P_ixeL

Style Guidelines

BUGJam Art

Scale + Proportions  All proportions will be very exaggerated in order for the tiny tanuki to na...

Updated 1 month ago by P_ixeL

Godot Tools

BUGJam The Pipeline

WIP Page on tools in Godot In the top right are a few non-standard elements: Left-most chooses wh...

Updated 1 month ago by paco

Physics layers and navigation regions

BUGJam Programming

Physics layers Current physics layers are: Environment: Anything in the environment that the pla...

Updated 1 month ago by TranquilMarmot

INDEX

BUGJam Asset List

Characters Tanuki (main character) Security Robot  Security Cameras Puzzle Elements Lasers reflec...

Updated 1 month ago by P_ixeL

Using Scene Builder

BUGJam Programming

Scene Builder overview The Scene Builder addon has been installed an initialized in the project....

Updated 1 month ago by TranquilMarmot

Behavior trees and state machines with LimboAI

BUGJam Programming

LimboAI addon overview We'll be using LimboAI for behavior trees and state machines LimboAI doc...

Updated 1 month ago by TranquilMarmot

Rules for participating in BUGJam

BUGJam

Agree to these terms: I will commit to a minimum of 40 hours worth of work across the one mont...

Updated 1 month ago by devonereynolds

High Level Concept

BUGJam

Overview In this game, the player takes on the role of a mischievous tanuki breaking into a ...

Updated 1 month ago by devonereynolds

Naming Conventions

BUGJam Art Asset Workflow

All art files should use `snake_case`: all lower case letters, with underscores to separate words...

Updated 1 month ago by DavidCai

Configuring Git to rebase when pulling upstream changes

BUGJam Working with Git (Version Control)

We are experimenting with following a Git workflow where everyone is allowed to work from and com...

Updated 1 month ago by noahg