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Production Team Concept and Pitch (Cosmic Dentist)
Xury GreerTodd BagaasonProduction Team 1: Pre Production - GAME 41509/26/2019 Production Team Co...
Concept
Cosmic Dentist is a light hearted, yet action packed single player collectathon 3D platformer. Th...
Winning the game
You begin each mission with the same task: collect a golden tooth! You spawn into the map with at...
Gameplay Features
Physics based movement Standard left thumbstick to run around, right thumbstick to rotate th...
Collectables
Golden Tooth (1 per mission - goal for each mission) Coins (100 per mission) Extra lives? ...
Index
Characters Chucky Dexter Animal Control Officer Puzzle Elements Wooden Crates Coconut...
Level Design
Levels are to be built as individual scenes“Game Handler” types of objects can be set to persist ...
User Interface, Title Screen, and Menu
Neutral state: The object/menu option is not being hovered over.Active state: The object/menu opt...
Background Art
The background should be done in layers so that it has parallax (check out Ori and the Blind Fo...
Ladders and Monkey Bars
Ladders and monkey bars are almost the same, but monkey bars go horizontal. Only Dexter can use...
Locks and Keys
Locks and keys are mostly self explanatory. The locks will be chained to the doors, so their ...
Buttons (Floor Button, Wall Button, Control Panel Button)
Who said we had to be original? Buttons open doors and activate elevators. Each button is paire...
Exit Door, Regular Doors (Gates), Trap Doors
No puzzle game would be complete without arbitrarily locked doors! These doors have to be activ...
Elevator
An outdoor elevator for lifting elephants. Bare bones / exposed design so you can see Chucky in...
Coconut
Once it has been shaken loose from its tree, it can be used for throwing at / activating wall b...
Coconut Tree
Spawns coconuts when Dexter shakes the top. Dimensions Width: 1 tile, Height: 4 tiles (Tree...
Wooden Crates
Typical video game object, a crate. Sometimes found individually, or stacked. Sometimes they ar...
Animal Control Officer (NPC)
They aren’t present on every level. When they are present they patrol in predictable patterns a...
Design
The goal of the pipeline is to support the production team working on the BUGJam. While we will n...
Goals and Non Goals
Goals Create tools and processes to support the production teams for the BUGJam participants. ...