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Background Art

Chucky and Dexter Asset List

The background should be done in layers so that it has parallax (check out Ori and the Blind Fo...

Updated 1 month ago by xury

Ladders and Monkey Bars

Chucky and Dexter Asset List

Ladders and monkey bars are almost the same, but monkey bars go horizontal. Only Dexter can use...

Updated 1 month ago by xury

Locks and Keys

Chucky and Dexter Asset List

Locks and keys are mostly self explanatory. The locks will be chained to the doors, so their ...

Updated 1 month ago by xury

Buttons (Floor Button, Wall Button, Control Panel Button)

Chucky and Dexter Asset List

Who said we had to be original? Buttons open doors and activate elevators. Each button is paire...

Updated 1 month ago by xury

Exit Door, Regular Doors (Gates), Trap Doors

Chucky and Dexter Asset List

No puzzle game would be complete without arbitrarily locked doors! These doors have to be activ...

Updated 1 month ago by xury

Elevator

Chucky and Dexter Asset List

An outdoor elevator for lifting elephants. Bare bones / exposed design so you can see Chucky in...

Updated 1 month ago by xury

Coconut

Chucky and Dexter Asset List

Once it has been shaken loose from its tree, it can be used for throwing at / activating wall b...

Updated 1 month ago by xury

Coconut Tree

Chucky and Dexter Asset List

Spawns coconuts when Dexter shakes the top. Dimensions Width: 1 tile, Height: 4 tiles (Tree...

Updated 1 month ago by xury

Wooden Crates

Chucky and Dexter Asset List

Typical video game object, a crate. Sometimes found individually, or stacked. Sometimes they ar...

Updated 1 month ago by xury

Animal Control Officer (NPC)

Chucky and Dexter Asset List

They aren’t present on every level. When they are present they patrol in predictable patterns a...

Updated 1 month ago by xury

Game folder structure

BUGJam The Pipeline

This is the guide on how to name things, where to put them, and over-all how we intend to organiz...

Updated 1 month ago by xury

Design

BUGJam The Pipeline

The goal of the pipeline is to support the production team working on the BUGJam. While we will n...

Updated 1 month ago by propersquid

Goals and Non Goals

BUGJam The Pipeline

Goals Create tools and processes to support the production teams for the BUGJam participants. ...

Updated 1 month ago by propersquid

Welcome to BUGJam!

BUGJam

Come jam with us! Check out the FAQ Read the Rules for Participating in BUGJam

Updated 1 month ago by xury

Dexter (Player Two)

Chucky and Dexter Asset List

A monkey (not an ape, a monkey) who is small agile, and dexterous. He can interact with small b...

Updated 1 month ago by xury

Chucky (Player One)

Chucky and Dexter Asset List

A baby elephant who is slow and heavy, can move large obstacles, and can vacuum up objects with...

Updated 1 month ago by xury

Art Direction

Chucky and Dexter Game Design Document

Naming convention: EnvironmentTiles_128x128.png Art is high-fidelity (AKA not pixel art) sRGB E...

Updated 1 month ago by xury

Controls (And Other Scripts)

Chucky and Dexter Game Design Document

Controls are designed with two Xbox controllers in mind. Common Controls: Menu - Start Button...

Updated 1 month ago by xury

Sound Design

Chucky and Dexter Game Design Document

Sounds should be cartoony, and should not over-power the music Music Title MusicMain theme (Cir...

Updated 1 month ago by xury

Milestones

Chucky and Dexter Game Design Document

Week 0 Milestone (02/13/2019) Game pitch document converted to a useable game design document ...

Updated 1 month ago by xury