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Schedule
Specific tasks and deliverables will be managed at https://tasks.bugjam.dev/ Key dates: Week 1:...
Software list
Here's a list of software we will be using for BUGJam. Whenever possible, we will be using Free ...
FAQ
BUGJam FAQ Frequently Asked Questions. What is BUGJam? This will be a month-long event where...
Art Asset Guidelines
What is an Asset? In a production pipeline, (both animated films and video games), art assets ar...
Rules for participating in BUGJam
Agree to these terms: I will commit to a minimum of 40 hours worth of work across the one mont...
Pitch Requirements
DON'T WORK ON YOUR PITCH YET, EVERYTHING HERE IS SUBJECT TO CHANGE. BUGJam members who commit to...
How To Pitch Your Game Effectively
How To Pitch Your Game Effectively As somebody who is participating in this jam, you are most li...
Bad Diff vs Good Diff
Bad Diff Here's an example of a diff that contains style changes at the same time as a functiona...
Coding Style
Every developer has opinions about the way they want their code to look: tabs vs spaces, single q...
Production Schedule
Pre-Production: Concept art for characters Concept art for environments Design enemies Desi...
Scenes
Main Menu Settings Menu World / Mission Select World 1: In the Hall of the Halitosis King ...
Characters
Player Dr. Janet Fluorence (This is you!) NPCs NPCs should be fun characters, each playe...
Production Team Concept and Pitch (Cosmic Dentist)
Xury GreerTodd BagaasonProduction Team 1: Pre Production - GAME 41509/26/2019 Production Team Co...
Concept
Cosmic Dentist is a light hearted, yet action packed single player collectathon 3D platformer. Th...
Winning the game
You begin each mission with the same task: collect a golden tooth! You spawn into the map with at...
Gameplay Features
Physics based movement Standard left thumbstick to run around, right thumbstick to rotate th...
Collectables
Golden Tooth (1 per mission - goal for each mission) Coins (100 per mission) Extra lives? ...
Index
Characters Chucky Dexter Animal Control Officer Puzzle Elements Wooden Crates Coconut...
Level Design
Levels are to be built as individual scenes“Game Handler” types of objects can be set to persist ...
User Interface, Title Screen, and Menu
Neutral state: The object/menu option is not being hovered over.Active state: The object/menu opt...