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Production Schedule

Pre-Production:

  • Concept art for characters
  • Concept art for environments
  • Design enemies
  • Design platforming mechanics
  • Prototype movement mechanics (lock these down before production)
  • Design final boss fight
  • Create art style guide
  • Set up git and other pipeline requirements
  • Design NPCs
  • Design 10 missions
  • Design powerups
  • Graybox basic platformer arena to test movement
  • Write back story (to be seen in “x-ray” collectables)

Production:

  • Model and rig and texture all characters
  • Animate main character, hook up player character to match movement controls
  • Produce enemy AI
  • Prototype boss fight
  • Create dialogue system to interact with NPCs
  • Create menus
  • Graybox the entire world #1 map.
  • Create skybox
  • Create custom shaders
  • Design third person camera
  • Create UI

Post Production:

  • Create Poster
  • Create logo
  • Start social media accounts
  • Refine all scripts
  • Polish
  • Add on-screen prompts and tutorials
  • Make save game possible, store all collectables in save file