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High Level Concept
Overview In this game, the player takes on the role of a mischievous tanuki breaking into a futuristic museum to steal a priceless diamond. The museum is guarded using various security devices such as robots, lasers, and cameras, forming the foundation o...
Asset Creation - Part 2: Block Mesh Plus
The purpose of the block mesh plus is to take the block mesh to the next level. Since the asset boundaries + general shape were already established during the block mesh phase, the rest of the team may have already started using the block mesh in their gray bo...
Resources
Main Character for scale reference >COMING SOON< BlenderKit texture library Addon https://www.blenderkit.com/ Xury's Punk character sculpting workflow Punk sculpting playlist PureRef Reference Boards https://www.pureref.com/ ...
Style Guidelines
Scale + Proportions All proportions will be very exaggerated in order for the tiny tanuki to navigate the environment. interactive elements will be placed within 3m of the floor. The main playable character has a size of 100cm x 50cm- all reachable surfaces ...
Materials List
Pre approved textures and materials through blenderkit! Please make sure you use materials from this list! ***list coming soon!****
To the Mewn🌙🚀
You play as a particularly round cat who LOVES jumping. It will be a platformer where you jump from tree branch to tree branch, from cloud to cloud, then from star to star with the goal of reaching the moon (the vibe is more whimsy than scientific accuracy). Y...
INDEX
Characters Tanuki (main character) Security Robot Security Cameras Puzzle Elements Lasers reflective (mirror) = an interactive gallery sign Moving objects to climb + hide wooden crate bamboo plant decorative vase decorative sculpture Timing Environmen...
Puzzle Rooms
Room 1 Lazers Mirrors Room 2 Room 3
Contributions
ASSET NAME TYPE CONTRIBUTOR (CC-BY) Tanuki character Alice / Alethium Security Bot character Taybor Security Camera character Taybor Pillar environment Jodi / Rue Pedestal environment Jodi / Rue Window Frames + Doorways environment Jacob S ...
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Asset Creation Part 6: Applying Textures
1) open your original .blend file Go ahead and delete the original blockmesh Import your low poly mesh by going to file > append select the _low.blend version of the asset, then navigate to objects and select the object 2) Set up the asset library In edit > ...