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Asset Creation - Part 5: Materials and Textures

For the materials we will extract information from the high resolution model and apply it to the low resolution model. This information can be used to mix materials and make the assets look professional.

Goals

  1. Bake mesh maps from the high poly to the low poly mesh
  2. Use mesh maps to mix PBR materials / create smart materials
  3. Export final texture set
  4. Create in-game materials

1 Bake mesh maps

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