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Coconut Tree
Spawns coconuts when Dexter shakes the top. Dimensions Width: 1 tile, Height: 4 tiles (Tree Trunk) Width: 2 tiles, Height: 1 tile (Leaves) Mechanics Dexter can land on top of the tree (if thrown by Chucky) Spawns coconuts when Dexter interacts wi...
Coconut
Once it has been shaken loose from its tree, it can be used for throwing at / activating wall buttons. Dimensions Width: 1 tile, Height: 1 tile Mechanics Chucky can suck up the coconut with his trunk Chucky can chuck the coconut at wall buttons to...
Elevator
An outdoor elevator for lifting elephants. Bare bones / exposed design so you can see Chucky inside of it. Rail is visible behind it so players can tell how high it goes. Dimensions Width: 2 tiles, Height: 3 tiles (Main) Width: 1 tile, Height: 1 tile (G...
Exit Door, Regular Doors (Gates), Trap Doors
No puzzle game would be complete without arbitrarily locked doors! These doors have to be activated with a button OR unlocked with a key if they have a lock and chain on them. Mechanically they are all almost identical, both Chucky AND Dexter have to leave t...
Buttons (Floor Button, Wall Button, Control Panel Button)
Who said we had to be original? Buttons open doors and activate elevators. Each button is paired up with a door (or elevator) by the level designer. Any type of button can be paired up with any type of door (or elevator). The difference is what it takes to a...
Locks and Keys
Locks and keys are mostly self explanatory. The locks will be chained to the doors, so their art needs to be drawn with that in mind. Dimensions Width: 1 tile, Height: 2 tiles (Lock) [the height is for the chain to cover the door] Width: 1 tile, Heigh...
Ladders and Monkey Bars
Ladders and monkey bars are almost the same, but monkey bars go horizontal. Only Dexter can use these. Dimensions Width: 1 tile, Height: 1 tile (Lock) [the height is for the chain to cover the door] Width: 1 tile, Height: 1 tile (Key) Mechanics De...
Background Art
The background should be done in layers so that it has parallax (check out Ori and the Blind Forest, and Disney's MultiPlane Camera for inspiration) . Paint Background elements at 3840 x 2160 pixels so they look nice on a 4K monitor Farthest Sky color a...
User Interface, Title Screen, and Menu
Neutral state: The object/menu option is not being hovered over.Active state: The object/menu option is highlighted (being hovered over but not pressed).Pressed state: The object/menu option is clicked on (or player presses A while it is highlighted) The activ...
Level Design
Levels are to be built as individual scenes“Game Handler” types of objects can be set to persist between level loads. When designing levels consider the number of actions Chunky gets to perform vs the number of actions Dexter gets to perform. They should be a...
Production Team Concept and Pitch (Cosmic Dentist)
Xury GreerTodd BagaasonProduction Team 1: Pre Production - GAME 41509/26/2019 Production Team Concept and Pitch (Cosmic Dentist)
Concept
Cosmic Dentist is a light hearted, yet action packed single player collectathon 3D platformer. The game will be very much in the vein of Super Mario 64, Sunshine, Galaxy 1 / 2, Odyssey. Psychonauts, A Hat In Time, and Rayman 2 / 3. Cosmic Dentist features fun ...
Winning the game
You begin each mission with the same task: collect a golden tooth! You spawn into the map with at a different location depending on which mission you’ve selected. As per the typical collectathon formula; upon entering the mission you will be shown where the go...
Gameplay Features
Physics based movement Standard left thumbstick to run around, right thumbstick to rotate the camera. A to jump Ledge Grab if you hit an applicable edge Stick to / slide down walls if you ram into a while at any point during a jump Wall Jump Toot...
Collectables
Golden Tooth (1 per mission - goal for each mission) Coins (100 per mission) Extra lives? X-rays (5 per world, gain backstory for the planet for each one collected) Health Toothpaste (ammo) Powerups Rocket boots Glider Speed boost
Characters
Player Dr. Janet Fluorence (This is you!) NPCs NPCs should be fun characters, each player should be able to come away from playing Cosmic Dentist with their own favorite character. They will present you with challenges (often resulting in receiving a ...
Scenes
Main Menu Settings Menu World / Mission Select World 1: In the Hall of the Halitosis King Mission 01 Mission 02 Mission 03 Mission 04 Mission 05 Mission 06 Mission 07 Mission 08 Mission 09 Mission 10 End Game
Production Schedule
Pre-Production: Concept art for characters Concept art for environments Design enemies Design platforming mechanics Prototype movement mechanics (lock these down before production) Design final boss fight Create art style guide Set up git and other p...