Production Schedule Pre-Production: Concept art for characters Concept art for environments Design enemies Design platforming mechanics Prototype movement mechanics (lock these down before production) Design final boss fight Create art style guide Set up git and other pipeline requirements Design NPCs Design 10 missions Design powerups Graybox basic platformer arena to test movement Write back story (to be seen in “x-ray” collectables) Production: Model and rig and texture all characters Animate main character, hook up player character to match movement controls Produce enemy AI Prototype boss fight Create dialogue system to interact with NPCs Create menus Graybox the entire world #1 map. Create skybox Create custom shaders Design third person camera Create UI Post Production: Create Poster Create logo Start social media accounts Refine all scripts Polish Add on-screen prompts and tutorials Make save game possible, store all collectables in save file