Skip to main content

Level Design

NeutralLevels state:are Theto object/menube optionbuilt isas notindividual beingscenes
“Game hoveredHandler” over.
Activetypes state:of Theobjects object/menucan optionbe isset highlightedto (beingpersist hoveredbetween overlevel butloads.

not

When pressed).
Presseddesigning state:levels Theconsider object/menuthe optionnumber isof clickedactions onChunky (orgets playerto pressesperform Avs the number of actions Dexter gets to perform. They should be as close to equal as possible. Don’t have Dexter doing everything while itChucky issits highlighted) The active state must be noticeably different from the neutral states.idle.

All

Level Button Assets must be consistent to the size of the largest file! I.e. If your button gets bigger when in the active state, you must save the neutral and pressed state image .pngs so that they have the same pixel dimensions as your active state.

The buttons can look however you and the art director decide, as long as there is one for each state and the states are consistent. I.e neutral states must all be the same color, active states must all be the same color, etc….

Title Screen

Menu Assets1
  • GameEssentially Logoa tutorial level with few puzzle elements
  • Title
Screen
Level Background2
  • “Aintroduce Toa Select”few imagemore puzzle elements
ButtonsLevel 3
  • PlayIntroduce (NeutralAnimal state,Control Active state, and Pressed state)
  • Level Select (Neutral state, Active state, and Pressed state)
  • Options (Neutral state, Active state, and Pressed state)
  • Exit Game (Neutral state, Active state, and Pressed state)
    Officer

Level Select Screen

Level slot refers to an image of the level with some identifier for which one it is. I.e, screenshot of level one with “Level 1” in text below it.

The active state must be noticeably different from the other states

Level assets must consist of levels 1 - 5 and include assets for one named “Tutorial”
Creating fun names that match the theme of each level is acceptable as well, talk to the level designer about that.

Level Screenshots and/or animated gifs (Communicate with Level Designer whenever that is decided)

Menu Assets4
  • “LevelInteresting Select”puzzle text
  • design
  • Levelusing Slotmany Background
  • “B To Return” image
    elements
ButtonsLevel 5
  • LevelFinal Slotchallenge (Neutralusing state,as Activemany state,puzzle andelements Pressedas state)possible

Options Screen

Menu Assets
  • “Options” Text
  • Background panel to see options clearly
  • Custom art for a volume slider
  • “Volume” text
  • “B To Return” image