Pitching your game idea
DON'T WORK ON YOUR PITCH YET, EVERYTHING HERE IS SUBJECT TO CHANGE.
BUGJam members who commit to doing at least 40 hours worth of work on the project, will be given the opportunity to pitch an idea for the game. Here are some guidelines how how to make a pitch.
Constraints:
- The game must be 3D (with art made in Blender).
General rules to follow:
-
Keep the scope small. We're focusing on quality.
- Consider the skillet of the team.
- Focus on the high concept of the game.
- Remember that the design of the game will evolve while making it, over time we'll "find the fun".
- You should pitch something new, not a personal project idea you've always wanted to make. The group is not here to produce your dream project. We don't want to end up with hurt feelings when the project shifts direction, nor do we want intellectual property disputes. Don't go into this thinking the game we make will turn out to be some kind of financial success. We're going to publish the end result for free.
Example:
After your a pitch is excepted, we will build out the details into a proper Game Design Document (GDD).
Here's an example of a Game Design Document that I put together for a project I did with my game design cohort:
https://docs.bugjam.dev/books/chucky-and-dexter
Particularly, pay attention to the write up for theĀ High Concept this part of the GDD is written up first. Your pitch should focus on this aspect.