Skip to main content

Naming Conventions

All art files should use `snake_case`: all lower case letters, with underscores to separate words.

Exceptions:
* It's okay to leave reference images with their default name, just keep them in the `reference` folder next to the asset

All content within a .blend file should be named correctly.

Please name EVERYTHING in your outliner DO NOT leave things as "cube.001/cube.002"  when naming in your outliner, use the conventions assetname_suffix with one of the following suffixes. 

"_sm" - static mesh
"_sk" - skeletal mesh

"_mat" - material

"_basecolor" - base color texture
"_normal" - normal map texture
"_ao" - ambient occlusion texture (mesh map)
"_curvature" - curvature texture (mesh map)
"_orm" - channel-packed texture containing Ambient Occlusion, Roughness, and Metallic maps

All artwork for the game (characters/ materials/ props/ etc) will be submitted as .blend files to the GIT repo