Skip to main content

Rules for participating in BUGJam

Agree to these terms:

  • I will commit to a minimum of 40 hours worth of work across the one month duration of the jam.
    • Note: 40 hours total, not per week. - extra is appreciated though.
    • ThisHere's couldsome take the formexamples of anyhow ofyou thecan following:put in your time:
      • 2 hours in the evening of every week day.
      • OR 5 hours on eachevery dayweekend of the weekend.
    • OR day.
I will commit to joining the weekly meetings to discuss the project, and receive task assignments. I will perform my tasks utilizing the expected tools and pipelines:
  • Write documentation on BookStack
  • Use Git for handling all files
  • Check Vikunja for task assignments
  • Etc.
    Other workflows as outlined in your tasks.
I will do the tasks that I've been assigned, and implement feedback from the appropriate people:
  • e.g. art assets will be reviewed by the art director, code will go through code review.
I will communicate with the team if I run into issues or need help learning the tools. I understand that the content produced during the jam will be released under an open license:
  •  A specific license will be chosen before the jam starts, (likely Creative Commons / MIT)
I understand that my time is volunteered, and no compensation (financial or other) will be granted for my time.
  • Note: you will be credited for your work, and you can put it in your portfolio.
I understand that I will not retain the exclusive rights to the intellectual property that is produced here.
  • (i.e. don't go behind the team's back and try to sell the game, or make another project using the properties, designs, or assets without receiving prior written consent from from the whole team).
I will not undermine the project, or cause turmoil among the team. I understand that if I fail to uphold these commitments I may be removed from the project.

Do the following:

(Optional) Make a pitch:

  • If you make the commitments listed above, you will be allowed to pitch a game idea at the start of the jam.
    • Understand that game development is a group effort. Even if your pitch is chosen, the design will evolve as the team contributes to the project.