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Rules for participating in BUGJam

Agree to these terms:

  • I will commit to a minimum of 40 hours worth of work across the one month duration of the jam.
    • Note: 40 hours total, not per week. - extra is appreciated though.
  • This could take the form of any of the following:
    • 2 hours in the evening of every week day.
    OR 5 hours on each day of the weekend. OR  I will commit to joining the weekly meetings to discuss the project, and receive task assignments. I will perform my tasks utilizing the expected tools and pipelines:
    • Write documentation on BookStack
    • Use Git for handling all files
    • Check Vikunja for task assignments
    • Etc.
    I will do the tasks that I've been assigned, and implement feedback from the appropriate people:
    • e.g. art assets will be reviewed by the art director, code will go through code review.
    I will communicate with the team if I run into issues or need help learning the tools. I understand that the content produced during the jam will be released under an open license:
    •  A specific license will be chosen before the jam starts, (likely Creative Commons / MIT)
    I understand that my time is volunteered, and no compensation (financial or other) will be granted for my time.
    • Note: you will be credited for your work, and you can put it in your portfolio.
    I understand that I will not retain the exclusive rights to the intellectual property that is produced here.
    • (i.e. don't go behind the team's back and try to sell the game, or make another project using the properties, designs, or assets without receiving prior written consent from from the whole team).
    I will not undermine the project, or cause turmoil among the team. I understand that if I fail to uphold these commitments I may be removed from the project.

    Do the following:

    (Optional) Make a pitch:

    • If you make the commitments listed above, you will be allowed to pitch a game idea at the start of the jam.
      • Understand that game development is a group effort. Even if your pitch is chosen, the design will evolve as the team contributes to the project.