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Rules for participating in BUGJam

Agree to these terms:

  • I will commit to a minimum of 40 hours worth of work across the one month duration of the jam.
    • Note: 40 hours total, not per week. - extra is appreciated though.
    • This could take the form of any of the following:
      • 2 hours in the evening of every week day.
      • OR 5 hours on each day of the weekend.
      • OR 
  • I will commit to joining the weekly meetings to discuss the project, and receive task assignments.
  • I will perform my tasks utilizing the expected tools and pipelines:
    • Write documentation on BookStack
    • Use Git for handling all files
    • Check Vikunja for task assignments
    • Etc.
  • I will do the tasks that I've been assigned, and implement feedback from the appropriate people:
    • e.g. art assets will be reviewed by the art director, code will go through code review.
  • I will communicate with the team if I run into issues or need help learning the tools.
  • I understand that the content produced during the jam will be released under an open license:
    •  A specific license will be chosen before the jam starts, (likely Creative Commons / MIT)
  • I understand that my time is volunteered, and no compensation (financial or other) will be granted for my time.
    • Note: you will be credited for your work, and you can put it in your portfolio.
  • I understand that I will not retain the exclusive rights to the intellectual property that is produced here.
    • (i.e. don't go behind the team's back and try to sell the game, or make another project using the properties, designs, or assets without receiving prior written consent from from the whole team).
  • I will not undermine the project, or cause turmoil among the team.
  • I understand that if I fail to uphold these commitments I may be removed from the project.

Do the following:

(Optional) Make a pitch:

  • If you make the commitments listed above, you will be allowed to pitch a game idea at the start of the jam.
    • Understand that game development is a group effort. Even if your pitch is chosen, the design will evolve as the team contributes to the project.