Skip to main content

High Level Concept

you are

pounce_game_banner.png

Overview

In this game, the player takes on the role of a tanuki,mischievous tanuki breaking into a futuristic museum patrolled by robots and security cameras to steal a diamond,priceless youdiamond.

The museum is guarded using various security devices such as robots, lasers, and cameras, forming the foundation of a stealth-puzzle platformer.

The player can transform into objects to hide from robots, and use yourenvironmental manipulation to navigate the space undetected. By moving objects, redirecting lasers with mirrors, solving puzzles, and causing playful mischief, the player creates pathways deeper into the museum.

After successfully stealing the diamond, the experience shifts: the player must escape without getting caught. If captured at any point, the player is returned to the museum entrance and must attempt the heist again.


Game Loop Structure

Two-Phase Gameplay Loop

    Infiltration Phase (Stealth-Focused)

      Goal: Reach the diamond.

      The player can transform into objects to help hide from the various security devices.

      Guards can move around the museum and have vision cones (yellow cone light visualization).

      Cameras function like guards but are stationary.

      Lasers act as tripwires and path blockers.

      The player manipulates the environment to sneakcreate around.an youescape path.

      Escape Phase (Chase-Focused)

        Triggered after stealing the diamond.

        The player cannot transform (key constraint).

        Guards enter high-alert mode and actively chase.

        No grace period when spotted.

        Gameplay becomes more movement/platforming focused.

        This creates a strong tonal shift similar to the final escape sequence in Deep Rock Galactic.


        Player Abilities & Transforming

        Transformation Mechanics

          Player (tanuki) can transform into objects found around the museum exhibits.

          Likely cannot move while transformed (baseline for scoping reasons).

          Transformation visually obscured with:

            Smoke poof VFX

            Squash & stretch animation

            Particle effects

            Possible Object-Based Properties

                Heavy object → weigh down switches

                Reflective object → redirect lasers

                Small object → fit through holes

                Round object → limited rolling movement

                Mirror form → redirect lasers but remain stationary

                Environmental Systems

                Lasers

                  Function as tripwires.

                  Confine robot guard paths.

                  Redirectable using mirrors.

                  Grid-based mirror rotation (90° increments) to simplify alignment.

                  Guards/Cameras

                    Patrol predetermined paths. (Guard only)

                    Vision cones are visualized clearly.

                    During stealth:

                      Brief search state if the player escapes the cone.

                      During alert:

                        Immediate chase.

                        No cooldown.

                        Level Design & Movement

                        Platforming Emphasis

                          Pushing columns/pedestals to create vertical access.

                          Low/medium/high platform system.

                          Shelves and vents as traversal routes.

                          Strong emphasis on verticality as a way to discover new paths.

                          Environmental Manipulation

                            Push pedestals to block lasers.

                            Move objects to block,create orjumping redirectpaths.

                            lasers (mirrors), solve

                            Possibly puzzles,plant do“mischief sometraps” mischief.during theninfiltration youthat finallytrigger stealduring escape.


                            Have a suggestion?

                              Use comments on the diamondHigh-Level andConcept havepage toin makeBookStack.

                              it outLeave withouta gettingcomment caught!
                              ifin youthe getDiscord caught,thread. youCreate area placednew outsidetask andin havethe toBacklog trycolumn again.of the BugJam: Game Kaban Board