Asset List

Index

Characters

Puzzle Elements

Environment

Other

Chucky (Player One)

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A baby elephant who is slow and heavy, can move large obstacles, and can vacuum up objects with his trunk, then chuck them across the level (this includes your co-op partner)


Dimensions

Mechanics

Sprites

Dexter (Player Two)

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A monkey (not an ape, a monkey) who is small agile, and dexterous. He can interact with small buttons / control panels, can climb ladders and monkey bars. And can be thrown by Chucky to gain access to far areas of the level.

Dimensions

Mechanics

Sprites

Animal Control Officer (NPC)

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They aren’t present on every level. When they are present they patrol in predictable patterns and try to stop the animals from escaping.

Dimensions

Mechanics

Sprites

Wooden Crates

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Typical video game object, a crate. Sometimes found individually, or stacked. Sometimes they are helpful for climbing, sometimes they are in the way.

Dimensions

Mechanics

Sprites

Coconut Tree

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Spawns coconuts when Dexter shakes the top.

Dimensions

Mechanics

Sprites

Coconut

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Once it has been shaken loose from its tree, it can be used for throwing at / activating wall buttons.

Dimensions

Mechanics

Sprites

Elevator

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An outdoor elevator for lifting elephants. Bare bones / exposed design so you can see Chucky inside of it. Rail is visible behind it so players can tell how high it goes.

Dimensions

Mechanics

Sprites

Exit Door, Regular Doors (Gates), Trap Doors

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No puzzle game would be complete without arbitrarily locked doors! These doors have to be activated with a button OR unlocked with a key if they have a lock and chain on them. Mechanically they are all almost identical, both Chucky AND Dexter have to leave through the exit door to complete a level. Trap doors are on the floor and can only be accessed by Dexter.

Dimensions

Mechanics

Sprites

Depending on how the art style develops, the doors could potentially be animated programmatically.

Buttons (Floor Button, Wall Button, Control Panel Button)

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Who said we had to be original? Buttons open doors and activate elevators. Each button is paired up with a door (or elevator) by the level designer. Any type of button can be paired up with any type of door (or elevator). The difference is what it takes to activate each button. The Floor Button can only be activated by Chucky standing on it. The Wall Button can only be activated by Chucky hitting it with a coconut. And the Control Panel Button can only be pressed by Dexter.

Dimensions

Mechanics

Sprites

Locks and Keys

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Locks and keys are mostly self explanatory. The locks will be chained to the doors, so their art needs to be drawn with that in mind.

Dimensions

Mechanics

Sprites

Ladders and Monkey Bars

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Ladders and monkey bars are almost the same, but monkey bars go horizontal. Only Dexter can use these.

Dimensions

Mechanics

Sprites

Both of these tiles can be tiled to create as long of a ladder / monkey bars as needed

Background Art

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The background should be done in layers so that it has parallax (check out Ori and the Blind Forest, and Disney's MultiPlane Camera for inspiration) .

Paint Background elements at 3840 x 2160 pixels so they look nice on a 4K monitor

Farthest

Far Background

Background

Gameplay area (extra assets to be created on tiles sheets)

Foreground (on top of the game)