Cosmic Dentist

Example game pitch

Production Team Concept and Pitch (Cosmic Dentist)

Xury Greer
Todd Bagaason
Production Team 1: Pre Production - GAME 415
09/26/2019

Production Team Concept and Pitch (Cosmic Dentist)

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Concept

Cosmic Dentist is a light hearted, yet action packed single player collectathon 3D platformer. The game will be very much in the vein of Super Mario 64, Sunshine, Galaxy 1 / 2, Odyssey. Psychonauts, A Hat In Time, and Rayman 2 / 3. Cosmic Dentist features fun characters, memorable enemies, precise movement mechanics to learn and master, fun environments to explore, family friendly cartoon violence, unique boss fights, lots of dentist related puns and gags, and stylized visuals that will draw you back in for more.

The game is third person over-the-shoulder. Controls will be designed with an Xbox controller in mind first, with mouse and keyboard input coming second. You play as Dr. Janet Fluorence, an intergalactic dentist on a mission to stop interplanetary tooth decay, and put a golden smile on every planet. Your arsenal includes a giant toothbrush, a floss lasso, and a toothpaste cannon. These tools come in handy equally for fighting enemies and navigating the world.

Per the classic collectathon formula, there will be several ‘worlds’ to explore. Each world will be revisited ten times with a new mission to complete each time. Each of these missions will end when you collect a Golden Tooth (like a star, or an hourglass from Super Mario or A Hat in Time respectively). Each mission will provide a different variation on the world to produce new gameplay and challenges while reusing 90% of the assets and level designs of that world from previous missions. A final release version of Cosmic Dentist would offer 3-10 worlds, but for this senior production team we should aim to have a single world that is highly polished (Similar to Mario’s ‘Bob-omb Battlefield’, or A Hat In Time’s ‘Mafia Town’).

Winning the game

You begin each mission with the same task: collect a golden tooth! You spawn into the map with at a different location depending on which mission you’ve selected. As per the typical collectathon formula; upon entering the mission you will be shown where the golden tooth is during a multi-camera-angle-montage of the map before gameplay begins.
The terrain, npcs, collectables, enemies, and tasks will guide you through a path to collect the golden tooth for that mission.
To win the game you must collect all ten golden teeth. The tenth and final tooth of each world is guarded by a boss who you must fight. Collecting this tenth golden tooth will complete “the golden smile” for that world.
You win the game when you’ve completed the golden smile for all of the worlds. (In our senior demo this will be a single world.)

Gameplay Features

Collectables

Characters

Player

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NPCs

NPCs should be fun characters, each player should be able to come away from playing Cosmic Dentist with their own favorite character. They will present you with challenges (often resulting in receiving a golden tooth.)

Enemies

Enemies should all have fun designs, and each present a unique challenge. Combinations of enemies in a particular area should present interesting challenges.

Avoid designing enemies with common problems that detract from enjoyment such as “bullet sponges” and “hitscaning” weapons.

Bosses

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Scenes

Production Schedule

Pre-Production:

Production:

Post Production: