# Exit Door, Regular Doors (Gates), Trap Doors

[![image5.png](https://docs.bugjam.dev/uploads/images/gallery/2025-12/scaled-1680-/image5.png)](https://docs.bugjam.dev/uploads/images/gallery/2025-12/image5.png)[![image18.png](https://docs.bugjam.dev/uploads/images/gallery/2025-12/scaled-1680-/image18.png)](https://docs.bugjam.dev/uploads/images/gallery/2025-12/image18.png)[![image2.png](https://docs.bugjam.dev/uploads/images/gallery/2025-12/scaled-1680-/image2.png)](https://docs.bugjam.dev/uploads/images/gallery/2025-12/image2.png)

No puzzle game would be complete without arbitrarily locked doors! These doors have to be activated with a button OR unlocked with a key if they have a lock and chain on them. Mechanically they are all almost identical, both Chucky AND Dexter have to leave through the exit door to complete a level. Trap doors are on the floor and can only be accessed by Dexter.

#### Dimensions  


- Width: 1 tile, Height: 3 tiles (Exit Door and Regular Door)
- Width: 1 tile, Height: 1 tile (Trap Door)

#### Mechanics

- Closed, can walk through it
- Each door is tied to a specific button (chosen by the level designer) that button opens the door when pushed.
- Some doors will be locked and required Dexter to use a key instead.

#### Sprites  


Depending on how the art style develops, the doors could potentially be animated programmatically.

- Door Frame (One for regular, and one fabulous one for the exit)
- Door (One for regular, and one fabulous one for the exit)
- Door Frame (a different one for the trap door)
- Door (for the floor)