# Elevator

[![image12.png](https://docs.bugjam.dev/uploads/images/gallery/2025-12/scaled-1680-/image12.png)](https://docs.bugjam.dev/uploads/images/gallery/2025-12/image12.png)[![image27.png](https://docs.bugjam.dev/uploads/images/gallery/2025-12/scaled-1680-/image27.png)](https://docs.bugjam.dev/uploads/images/gallery/2025-12/image27.png)

An outdoor elevator for lifting elephants. Bare bones / exposed design so you can see Chucky inside of it. Rail is visible behind it so players can tell how high it goes.

#### Dimensions  


- Width: 2 tiles, Height: 3 tiles (Main)
- Width: 1 tile, Height: 1 tile (Gear)
- Width: 1 tile, Height: 1 tile (Rail in the background)

#### Mechanics

- Chucky can ride the elevator if Dexter activates it
- Activated via a button (the type of button is chosen by the level designer)

#### Sprites  


- Main Elevator Cart
- Gear \[rotation of the gear is done programmatically\]
- Rail (with teeth that line up with the gear, can be tiled as high as the level designer needs)