Chucky (Player One) A baby elephant who is slow and heavy, can move large obstacles, and can vacuum up objects with his trunk, then chuck them across the level (this includes your co-op partner) Dimensions Width: 2 tiles, Height: 2 tiles (Body) Width: 2 tiles, Height: 1 tile (Head/Trunk) Mechanics Walk Left and Right (Slow) Activate floor buttons while standing on them Push crates Kick to smash crates Suck up objects with trunk (2 tile reach, sucked up objects are stuck to the end of the trunk, as opposed to getting swallowed by it) Aim Trunk (Dotted trajectory line to assist aiming before throwing objects) Launch objects with trunk (chuck object with enough velocity to travel 5 tiles upward before coming back down, this is less of a throwing motion and like shoving air out the trunk to blast the object away with a gravity gun style effect.) Sprites Idle (4 frames) Walk cycle (4 frames) Kick (3 frames) Suck up objects with trunk (3 frames) [aiming with head/trunk is done programmatically] Launch objects with trunk (3 frames) [aiming with head/trunk is done programmatically] Falling (3 frames)