# Chucky (Player One)

[![image22.png](https://docs.bugjam.dev/uploads/images/gallery/2025-12/scaled-1680-/image22.png)](https://docs.bugjam.dev/uploads/images/gallery/2025-12/image22.png)[![image10.png](https://docs.bugjam.dev/uploads/images/gallery/2025-12/scaled-1680-/image10.png)](https://docs.bugjam.dev/uploads/images/gallery/2025-12/image10.png)

A baby elephant who is slow and heavy, can move large obstacles, and can vacuum up objects with his trunk, then chuck them across the level (this includes your co-op partner)

####   
Dimensions

- Width: 2 tiles, Height: 2 tiles (Body)
- Width: 2 tiles, Height: 1 tile (Head/Trunk)

#### Mechanics

- Walk Left and Right (Slow)
- Activate floor buttons while standing on them
- Push crates
- Kick to smash crates
- Suck up objects with trunk (2 tile reach, sucked up objects are stuck to the end of the trunk, as opposed to getting swallowed by it)
- Aim Trunk (Dotted [trajectory line](https://www.youtube.com/watch?v=iLlWirdxass) to assist aiming before throwing objects)
- Launch objects with trunk (chuck object with enough velocity to travel 5 tiles upward before coming back down, this is less of a throwing motion and like shoving air out the trunk to blast the object away with a [gravity gun](https://youtu.be/itXTwYLH-dg?t=92) style effect.)

#### Sprites

- Idle (4 frames)
- Walk cycle (4 frames)
- Kick (3 frames)
- Suck up objects with trunk (3 frames) \[aiming with head/trunk is done programmatically\]
- Launch objects with trunk (3 frames) \[aiming with head/trunk is done programmatically\]
- Falling (3 frames)