# Onboarding

## Applications

- Blender 5.0.x [https://download.blender.org/release/Blender5.0/](https://download.blender.org/release/Blender5.0/)
- Godot 4.6.x [https://godotengine.org/download/archive/4.6.1-stable/](https://godotengine.org/download/archive/4.6.1-stable/)
- Git (latest) [https://git-scm.com/install/](https://git-scm.com/install/)
    - (Optional) SourceGit (latest) [https://github.com/sourcegit-scm/sourcegit/releases/latest](https://github.com/sourcegit-scm/sourcegit/releases/latest)
- PureRef (latest) [https://www.pureref.com/download.php](https://www.pureref.com/download.php)

## Setup

### Project

1. Clone the art and game repository. See [https://docs.bugjam.dev/books/bugjam/page/tutorials](https://docs.bugjam.dev/books/bugjam/page/tutorials) for more information.
2. Checkout the `dev` branch in the art repository.

### Blender

1. Pull down the latest updates from the `main` or `dev` branch in the art repository.
2. Update the extension repository to point to the `pounce-art/pipeline/blender/releases/main` folder. 
    1. Go to preferences
    2. Go to **Get Extensions**
    3. Go to Repositories, press the + button, and **Add Local Repository**[![image.png](https://docs.bugjam.dev/uploads/images/gallery/2026-02/scaled-1680-/Hxeimage.png)](https://docs.bugjam.dev/uploads/images/gallery/2026-02/Hxeimage.png)
    4. Set the name to something such as **Pipeline - Main**, check **Custom Directory**, and set the path to `pounce-art/pipeline/blender/releases/main`. Then press **Create**. [![image.png](https://docs.bugjam.dev/uploads/images/gallery/2026-02/scaled-1680-/klZimage.png)](https://docs.bugjam.dev/uploads/images/gallery/2026-02/klZimage.png)
    5. The BUGJam Pipeline for Blender should be listed under installed, but greyed out. Press the down arrow on the right, and select **View Details**.[![image.png](https://docs.bugjam.dev/uploads/images/gallery/2026-02/scaled-1680-/PD5image.png)](https://docs.bugjam.dev/uploads/images/gallery/2026-02/PD5image.png)
    6. This will open the Add-ons view of the extension. Click on the box to the left to enable the pipeline.[![image.png](https://docs.bugjam.dev/uploads/images/gallery/2026-02/scaled-1680-/QPeimage.png)](https://docs.bugjam.dev/uploads/images/gallery/2026-02/QPeimage.png)

### Godot

TODO